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Creating Moss - Tutorial

Hey everyone!

People often ask me how I create and scatter moss on my enviroments so I decided to create a tutorial showing how I do it.
The process is quite simple and I didn't find the need of recording audio, so I recommend you to listen to an awesome song while watching it. :) - (While making this tutorial I was listening to Fleetwood Mac - Then Play On).
If you have any questions or if somethng isn't clear feel free to drop me a message or comment here or on Instagram (www.instagram.com\rchies).

-(SpPaint is an old and free -but awesome- script for Maya, you can find it on Highend3D.com)

Creating Moss

Scattering with SpPaint

Scattering with MASH

I chose this Moss because it has lots of variations and will give us a rich and interesting result.

I chose this Moss because it has lots of variations and will give us a rich and interesting result.

I then loaded the opacity map from Megascans as a Texture Map.

I then loaded the opacity map from Megascans as a Texture Map.

I then used the “Mask By Intensity” button to create a mask from the texture. You may have to make some adjustments using the grow, shrink, blur, and sharpen mask buttons.

I then used the “Mask By Intensity” button to create a mask from the texture. You may have to make some adjustments using the grow, shrink, blur, and sharpen mask buttons.

Then delete the background and export this high-resolution mesh to Maya.

Then delete the background and export this high-resolution mesh to Maya.

Import the mesh into Maya and use the “Mesh→Reduce” tool to lower the polycount of the mesh. Try to preserve the silhouette as much as you can.

Import the mesh into Maya and use the “Mesh→Reduce” tool to lower the polycount of the mesh. Try to preserve the silhouette as much as you can.

Use these cards, with some use of the scatter tool, to create “chunks”. In this case, I’ve scattered the cards on some primitives using MASH.

Use these cards, with some use of the scatter tool, to create “chunks”. In this case, I’ve scattered the cards on some primitives using MASH.